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Author Archives: Iain Hunter
I was recently planning a series of updates to one of our mobile apps (buy now, fun for all the family). My inclination was to split the work into 3 updates of around 6-7 weeks in duration, for various reasons – … Continue reading
Over the last 12 months our Studio has put out 3 games for Mobile Devices. We’ve learned a number of hard, sometimes bruising, lessons along the way. Today I want to talk about what makes Mobile/Casual games different, and some points you should … Continue reading
On the 26th of September the OFT published its interim report into Children’s Online Games [pdf]. The consultation paper is well worth reading, and contains a number of commonsense proposals that the industry would be crazy not to adopt. That … Continue reading
This week I completed Entrepreneurial Spark’s Acceler-8 TM Start-up Bootcamp. Note the trademark. The trademark implies a confidence, an unwavering certainty, that the program will be successful, globally recognised and copied. A useful metaphor then, for Jim Duffy, and the E-Spark’s … Continue reading
I’ve been working in my present job in a mobile games studio for about 6 months. It’s been pretty intense, but we just shipped our first game. I produced it, I’ve got my name in the credits, and it got … Continue reading